![]() ![]() Increases your chances of being the Obsession. If you repair a gen, heal someone or yourself, cleanse a totem, sabotage a hook, or unhook someone, DS wil deactivate. If you’re picked up or grabbed by the Killer while DS is active, you’ll get a Skill Check - hit it to escape the Killer’s grasp, stunning them for 5 seconds. Decisive Strike – After being unhooked or unhooking yourself, Decisive Strike ( DS) activates for the next 40/ 50/ 60 seconds.Really, it’s better to just bring a Medkit and a different Perk. The movement speed increase is decent, but not enough to outrun the Killer, and so the real benefit of this is being able to heal one another. This Perk is playable, but not very strong. Reduces your chances of being the Obsession. If you are the Obsession, Blood Pact deactivates. After healing or being healed by the Obsession, you both move 5/ 6/ 7% faster until you are no longe riwthin 16 meters of each other. Blood Pact – When you or the Obsession are injured, you both see each other’s auras.All Obsession-related Perks are teachables. These Perks always interact with the Obsession in some way. Obsession Perksīoth the Killer and the Survivor can run Perks that cause there to be an Obsession in the game. Stacking chance increasing/reducing Perks and Items will increase/decrease your chance of becoming the Obsession. However, the odds are relative to other Survivors’ odds, so having 100% odds does not guarantee that you will become the Obsession (since multiple players could be running a perk that increases their chances of becoming the Obsession). There is also one add-on to the Key item that reduces your chances of becoming the Obsesion.Īnything that increases your chances of becoming the Obsession increases it by 100%, while anything that reduces the odds does so by -100%. Some Survivor Perks can increase the odds of you becoming the Obsession, or can cause you to become the Obsessions during the trial. The primary way a Survivor becomes the Obsessions is due to a Perk they are running, or a Perk the Killer is running. It’s also possible for there to be no Obsession when the game starts, which lets you know that no players are running Obsession Perks. When the Obsession is in a chase, you’ll see the claws on either side of their portrait moving, which is useful information to have as a Survivor (it lets you know the Killer is otherwise occupied, and allows you to run around or do gens with less fear of being chased yourself).īeing the Obsession can be a good or a bad thing as a Survivor, depending on the Perks that you and/or the Killer are running. Only one player can be the Obsession at a time, but which player is the Obsession can change multiple times over the course of the game. This player is clearly marked with the Obsession claws on either side of their character portrait. The Obsession is the Survivor that the Killer is currently “Obsessed” with. What is the Obsession? The Obsession in a chase We’ll also review all of the Obsession Perks. In this guide, we’ll take a look at how a Survivor can become the Obsession, what it means, and everything else you might want to know about this sometimes confusing aspect of DBD. However, it seems that certain killers are the exception, not the rule.Most of Dead by Daylight’s mechanics are fairly straightforward, but one aspect of the game that is not easy to understand is the Obsession mechanic. Once killers with movement-based powers begin to generate momentum, downing a couple of survivors, and using the right information perks, they can quickly steamroll a game without giving the survivors a fair chance to play. However, with the new Mori system, they can end games before they even begin.įor example, content creator and Fog Whisperer SpookyLoopz was able to end a match in just over two minutes as The Oni. ![]() Killers like The Nurse, The Blight, and The Oni have powers that can certainly be game-changing. Because the new Mori system ends the game, regardless of perks, when the last player is downed, specific killers can take advantage of this better than others. Yet, the problem on the killer side arises when certain killers enter the game and get a good start. ![]() With the updated Unbreakable perk, survivors can pick themselves up from the downed state, which may appear to make this system work just fine. ![]() However, with this new Mori system, the game simply ends when all survivors are downed. Downing a survivor is not the same as killing them. ![]()
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